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WebEDrums

Lessons

Drum lessons for electronic kits: short grooves, step by step

33 short grooves in 4 levels, from quarter notes on the hi-hat to the shuffle and ghost notes. Each one is a pattern you can read on this page and play in WebEDrums on a USB electronic kit, built up in steps, slowed down, looped, and judged hit by hit. Free, no account. Updated .

How it works

What is a lesson here?

A lesson is one groove, written as a bar of hits per voice and played by the app as a short song: the pattern repeats for twelve to twenty-four bars over a quiet backing track, at the tempo on its card. It comes in steps, each adding a voice or a density (hi-hat only, then hi-hat and snare, then the whole groove), so three limbs never arrive at once. Practice mode loops it, slows it down to any tempo without changing the pitch, and raises the tempo five beats a minute after each pass you play cleanly. A lesson is done when you play the whole groove at its tempo with 90 % accuracy, in Practice or on Stage; slower clean passes count as "steady at that tempo".

The app judges every hit over USB MIDI, so the feedback is about your playing, not a video. You can also tap the lanes on a phone or play on a computer keyboard to see how a lesson works before the kit is plugged in. Lessons count as plays on the free plan, three a day, like songs.

Level 1

First beats

Quarter notes: time on the hi-hat, the backbeat, the kick, and hands and feet taking turns.

Level 2

Eighth-note grooves

The money beat and its kick variations, four on the floor with busy hands, the crash on 1, your first fill.

Level 3

Sixteenths and the busy kick

Sixteenths on the hi-hat, the kick between the beats, half-time, the ride, faster fills.

Level 4

Feels

Triplets and the shuffle, ghost notes, hand-to-foot groupings, a funk kick, and switching subdivisions on cue.

  • 4.1 · 80 BPM · 3 steps

    Eighth-note triplets

    Three hi-hat strokes per beat: the 12/8 feel.

  • 4.2 · 88 BPM · 2 steps

    The shuffle

    Swing: the first and the third of each triplet, the middle one left out.

  • 4.3 · 88 BPM · 2 steps

    Shuffle with the kick on the skip

    The kick on the skip note before 2 and before 4.

  • 4.4 · 84 BPM · 2 steps

    Half-time shuffle

    Shuffled hi-hat, snare on 3, then the ghost notes that give it its roll.

  • 4.5 · 84 BPM · 2 steps

    Ghost notes

    Loud and quiet on one drum: two soft snare strokes between the backbeats.

  • 4.6 · 80 BPM · 2 steps

    R L K

    Hand-to-foot groupings: two hands then the kick, in triplets and then in sixteenths.

  • 4.7 · 92 BPM · 2 steps

    Sixteenth syncopation on the kick

    A funk kick: 1, the "a" of 2, 3 and the "and" of 3.

  • 4.8 · 80 BPM · 2 steps

    Change-up

    Switching subdivisions on cue: eighths, sixteenths, triplets, eighths.

The order

Where does this order come from?

The beginner methods agree far more than they differ: time on one surface, then the backbeat, then the kick; the eighth-note rock beat and a fixed family of kick variations; short fills early; sixteenths, half-time, triplets and the shuffle; then ghost notes and styles. The levels here follow that spine and sit at the tempos the exam boards use for beginners, 66 to 92 beats a minute. The sources, checked on October 20, 2026:

If you already play, the lessons are still a quick way to check a kit and a browser: pick one from level 4. If you are starting out, our guide on learning drums on an electronic kit says what an e-kit can and cannot teach.