Lessons
Drum lessons for electronic kits: short grooves, step by step
33 short grooves in 4 levels, from quarter notes on the hi-hat to the shuffle and ghost notes. Each one is a pattern you can read on this page and play in WebEDrums on a USB electronic kit, built up in steps, slowed down, looped, and judged hit by hit. Free, no account. Updated .
How it works
What is a lesson here?
A lesson is one groove, written as a bar of hits per voice and played by the app as a short song: the pattern repeats for twelve to twenty-four bars over a quiet backing track, at the tempo on its card. It comes in steps, each adding a voice or a density (hi-hat only, then hi-hat and snare, then the whole groove), so three limbs never arrive at once. Practice mode loops it, slows it down to any tempo without changing the pitch, and raises the tempo five beats a minute after each pass you play cleanly. A lesson is done when you play the whole groove at its tempo with 90 % accuracy, in Practice or on Stage; slower clean passes count as "steady at that tempo".
The app judges every hit over USB MIDI, so the feedback is about your playing, not a video. You can also tap the lanes on a phone or play on a computer keyboard to see how a lesson works before the kit is plugged in. Lessons count as plays on the free plan, three a day, like songs.
Level 1
First beats
Quarter notes: time on the hi-hat, the backbeat, the kick, and hands and feet taking turns.
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1.1 · 66 BPM · 3 steps
Hi-hat and snare
Time on one surface, then the backbeat on 2 and 4.
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1.2 · 66 BPM · 2 steps
Kick and snare
Feet and hands take turns: kick on 1 and 3, snare on 2 and 4.
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1.3 · 70 BPM · 3 steps
The quarter-note beat
Three limbs at once, all on the beat.
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1.4 · 72 BPM · 3 steps
Four on the floor
The kick on every beat, the pulse of disco and dance music.
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1.5 · 66 BPM · 3 steps
Hands and feet take turns
Hand-to-foot alternation with no hi-hat to lean on.
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1.6 · 72 BPM · 2 steps
Eighth notes on the hi-hat
Two hi-hat strokes per beat: one-and-two-and.
Level 2
Eighth-note grooves
The money beat and its kick variations, four on the floor with busy hands, the crash on 1, your first fill.
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2.1 · 80 BPM · 3 steps
The money beat
Eighths on the hi-hat, snare on 2 and 4, kick on 1 and 3: the beat under most pop and rock.
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2.2 · 80 BPM · 2 steps
Kick on the "and" of 3
The first off-beat kick, between two hi-hat strokes.
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2.3 · 80 BPM · 2 steps
Two kicks on 1
Two kicks in a row, on 1 and the "and" of 1.
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2.4 · 82 BPM · 2 steps
Kick on the "and" of 2
A kick that leads into 3, right after the backbeat.
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2.5 · 82 BPM · 2 steps
Doubles on 1 and 3
Two kicks on 1 and two on 3, the hard-rock pulse.
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2.6 · 84 BPM · 2 steps
The pickup on the "and" of 4
A kick that anticipates the next bar.
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2.7 · 92 BPM · 2 steps
Disco: four on the floor with eighths
Four on the floor while the hands play eighths.
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2.8 · 84 BPM · 2 steps
Crash on 1, four-bar phrases
The crash cymbal replaces the hi-hat on the first beat of every four bars.
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2.9 · 80 BPM · 3 steps
Your first fill
Leaving the groove in bar 4 and landing back on 1.
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2.10 · 84 BPM · 2 steps
Hands and feet in eighths
The kick on every "and", the hands on the beats.
Level 3
Sixteenths and the busy kick
Sixteenths on the hi-hat, the kick between the beats, half-time, the ride, faster fills.
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3.1 · 84 BPM · 3 steps
Sixteenths on the hi-hat
Four hi-hat strokes per beat, alternating hands.
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3.2 · 88 BPM · 2 steps
The sixteenth before 3
A kick on the "a" of 2 that pushes into 3.
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3.3 · 88 BPM · 2 steps
Kick, then the "a"
A kick on the "a" of 1, the sixteenth before the backbeat.
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3.4 · 84 BPM · 2 steps
A quick double on the kick
Two sixteenths on one pedal, on 1 and on 3.
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3.5 · 90 BPM · 2 steps
Half-time
The backbeat on 3 only: the same tempo, half the feel.
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3.6 · 84 BPM · 2 steps
Half-time with sixteenth hats
Busy hands over a slow backbeat.
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3.7 · 88 BPM · 2 steps
Move to the ride
The money beat on the ride cymbal, with a crash on the first beat of each phrase.
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3.8 · 84 BPM · 3 steps
Sixteenth-note fills
Faster fills that still land on 1.
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3.9 · 84 BPM · 2 steps
Beats and fills: the eight-bar phrase
Holding a form: crash, groove, a variation, a fill, and back to 1.
Level 4
Feels
Triplets and the shuffle, ghost notes, hand-to-foot groupings, a funk kick, and switching subdivisions on cue.
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4.1 · 80 BPM · 3 steps
Eighth-note triplets
Three hi-hat strokes per beat: the 12/8 feel.
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4.2 · 88 BPM · 2 steps
The shuffle
Swing: the first and the third of each triplet, the middle one left out.
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4.3 · 88 BPM · 2 steps
Shuffle with the kick on the skip
The kick on the skip note before 2 and before 4.
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4.4 · 84 BPM · 2 steps
Half-time shuffle
Shuffled hi-hat, snare on 3, then the ghost notes that give it its roll.
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4.5 · 84 BPM · 2 steps
Ghost notes
Loud and quiet on one drum: two soft snare strokes between the backbeats.
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4.6 · 80 BPM · 2 steps
R L K
Hand-to-foot groupings: two hands then the kick, in triplets and then in sixteenths.
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4.7 · 92 BPM · 2 steps
Sixteenth syncopation on the kick
A funk kick: 1, the "a" of 2, 3 and the "and" of 3.
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4.8 · 80 BPM · 2 steps
Change-up
Switching subdivisions on cue: eighths, sixteenths, triplets, eighths.
The order
Where does this order come from?
The beginner methods agree far more than they differ: time on one surface, then the backbeat, then the kick; the eighth-note rock beat and a fixed family of kick variations; short fills early; sixteenths, half-time, triplets and the shuffle; then ghost notes and styles. The levels here follow that spine and sit at the tempos the exam boards use for beginners, 66 to 92 beats a minute. The sources, checked on October 20, 2026:
- RSL Awards: Rockschool drum grades, Debut to Grade 8
- Drumeo Method: table of contents
- Vic Firth: beginner drum set lessons (Mark Wessels, A Fresh Approach to the Drum Set)
- Hudson Music: Groove Essentials 1.0 (Tommy Igoe)
- Roland: TD-02 coach modes
If you already play, the lessons are still a quick way to check a kit and a browser: pick one from level 4. If you are starting out, our guide on learning drums on an electronic kit says what an e-kit can and cannot teach.